I have spent 15 years building games and the technology behind them. World of Warcraft set me on this path as a teenager, and I have been engineering interactive experiences ever since. Today I lead SPARQ, an AI-native game creation platform backed by Andreessen Horowitz and built from the ground up in Ras Al Khaimah, UAE.
My background is deep technical. I studied Software Development and Management at TU Graz, then spent a decade as CTO and CEO across multiple technology companies in London, Zug, and Vienna. Across those ventures, projects I built or led reached more than 10 million players.
At SPARQ, we wrote 3 million lines of proprietary C++ engine code, assembled a 20+ person engineering team, and put 6,000 creators on our waitlist before taking outside capital. I live in Dubai with my wife of twenty years and our four homeschooled kids.
AI-native game creation platform positioned between Unreal Engine and Roblox. SPARQ enables individual creators and small teams to build professional-quality games using AI-powered development tools, without writing code, hiring engineers, or managing production pipelines. The platform is built on 3M+ lines of proprietary C++ engine code using a methodology called Code Diffusion.
Leading the company from seed stage through product launch. Responsible for technical architecture, fundraising, team building, and company strategy. Secured $8.5M seed round with Andreessen Horowitz participation.
Built and led a software development consultancy delivering custom technical solutions for clients across gaming and enterprise technology.
Led technical strategy and engineering operations. Oversaw architecture decisions and managed the development team through rapid product iterations.
Directed all technical operations, including platform architecture and engineering team management.
Owned the full technology stack for the company. Built and scaled technical infrastructure supporting gaming and entertainment products.
Available for interviews, panel discussions, keynote presentations, podcast appearances, and opinion contributions.